Wednesday, 3 August 2022

Setting the East ablaze

Last night the collection got its first run out using the 'Setting the East ablaze' rules. Being one of those players who prefers to learn rules as I play, it was easier to umpire. Mitch and Andy would play as we worked through the rules together.

I set up a simple game with British and Bolshevik forces converging on a village to secure some supplies. The Bolsheviks had more men, but he Brits had the better quality.


The game got off to a slow start as both sides rolled terribly for movement. I had visions of needing a second gaming night to get into combat.

The Bolsheviks slowly made their way over a hill and eventually managed to deploy their artillery in readiness of an attack on the village. The British cavalry quickly moved through the village looking for some open ground.




Eventually the British artillery got deployed and fired the first shot of the game. Typically it missed. British infantry eventually moved into the village, looking to defend the walls against the Bolsheviks. Their cavalry swept through the village to cross the stream and threaten the flanks of the Bolsheviks.




At last the Bolsheviks began to respond. Slowly pushing their infantry into the village. Their cavalry after struggling through some woods got rather rash and charged gleefully towards some British infantry. They fell less than an inch short. 2 British companies then opened up on them, destroying the unit.




With the loss of their cavalry, the Bolsheviks pushed their best infantry, the Siberians and Sailors against the British position. They did begin to cause some casualties, but both units suffered horrific casualties as a result. Both units eventually being destroyed. 



With time running out we called it a night. The Bolsheviks had suffered heavy loss and it would be prudent to withdraw.

Overall, the rules work well. Pretty simple to get the hang off. I like the different troop class system, rewarding better trained troops. Hopefully get another game in soon.

Monday, 1 August 2022

Scenic items and plans

As I try and put the finishing touches to my Bolsheviks, It is time to consider the battlefield. Of course I already have some specific Russian scenery, however this has been winterised for my WW2 collections. So it looks like I need to start again.

For buildings I've ordered a box of the Pegasus hobbies Russian log cabins along with a wattle shed from Renedra. This will be a start and will be added to in due course. I know Warbases also do a couple of useful pieces in mdf for pig stys, carts etc. I am also going to need some fences. These I intend building myself ftom modelling sticks and coffee stirrers.

In the meantime I have added a couple more trucks, some left over haystacks, a camp and a piece of rough ground.




Now I just need a few things to arrive in the post, hopefully quickly as I have some time off work.

I am also contemplating adding some Whites, though I may wait for Wargames Atlantic to release their plastic Russians. Helps keep the costs down and 2 boxes will give me more than enough infantry.

Saturday, 30 July 2022

More 6mm bits and pieces

Just a few more additions to my 2 6mm forces. Should be plenty to get some games in. Will add more in the future as a diversion to my main projects.

First up a few bits to round out my first force, Henryks'  Hussars. 2 each of rhino APC, infantry stands and artillery.


For my second force, Pretorian Night phantoms, I finally completed the 4 Mechs along with some trial models Mitch provided after practising with his new 3d printer.






The bases for the mechs will get changed. I tried 50mm roundbases and feel they are too large and will replace with 40mm bases once my order  arrives. 

Thursday, 28 July 2022

More 6mm madness

After re-painting the first batch of Epic scale spacemarines, I decided to dig a few more out to paint up and add to the collection. This time I fancied Black for the vehicles. I wasn't too sure how it would turn out on 6mm figures. I gave them all a very light drybrush of dark grey and did the tracks Black/brown. Quite happy with the results for a nights work. Took longer to do the bases.






Not a bad little force to support a lance if Mechs, though I do still have them to paint up for this force. I think I'll stick with the black colour scheme. Mitch also dropped off a few 6mm 3d printed figures that I'm sure I can mix in.

Sunday, 24 July 2022

So no new projects!

This year I made a promise to myself, not to start any new projects, just work on existing armies and get those sitting unpainted atleast painted. So far I have kept my promise, now Dave mentions Mechs. Now I remember playing Battletech many years ago and always like the idea of putting together miniatures for a mercenary force. But this would mean a new project, but Mechs are cool.

Luckily I still have the old Space Marine game produced many years ago by Games Workshop. Now If I re-used some of the infantry and vehicles, then I'm just updating an existing collection. So technically not a new project. That's me convinced.

Now one of the benefits of isolating due to Covid in the family I spent the last 3 days happily putting together a small mercenary force. First 4 Mechs from the Reaper Cav range. These are actually 10mm but fit in with the epic range.



For tanks I used 4 Land Raiders and mobile artillery in the form of 2 basilisks. Went for a red and white camo, quick and easy to do.



Lastly is a mechanized infantry company. This comprises of 10 Rhino APCs and 10 stands of infantry.


So the whole force together. Perfect to act as a mercenary contingent. Got more than enough GW stuff to kit out another 4 mechanized company with Rhinos and 20+ Land Raiders. 


Just need to give the company a suitable name and then see what rules Dave wants to use.

Monday, 18 July 2022

RCW - Bolshevik cavalry

Finally got around to completing the last of my Bolshevik cavalry. Once more they are all from Copplestone castings. These bring me up to 3 units of 8, with 2 extra officers to lead the whole force.




For this batch I went for light brown coats to add a little irregularity when they are mixed with the 2 previous batches. 

So here they are, not quite a mass of Red cavalry to ride down the Whites, or Brits in my case.




And just when I thought this project was complete, I picked up 3 more command figures from EBay and a number of vehicles. I also have a hankering of adding a Tanchanka.

Friday, 15 July 2022

The Little Bighorn

As promised I managed to run the Battle of the Little Bighorn scenario at the club. It is meant to represent the final stand as the Native Americans close in. The rules were the simple Fistful of Lead Reloaded. The forces we split as follows. 2 groups of dismounted US cavalry, each of 5 figures. One of which was designated as Custer. The Native Americans had 4 groups each of 5 figures, nearly half of which were mounted.

It is not much of a battle report as I spent most of the game laughing. Memorable highlights being Custer, finally crumbling under numerous attacks. There was also a bit of friendly fire amongst the cavalry and plenty oof mutterings about the number of Aces and Queen of hearts that John drew allowing him to recover all the wounds inflicted on him. The final act saw a wounded trooper trying to crawl to safety, only for 2 Souix warriors to track him down and put an end to his life, Now for the pictures.

Preparing for the last stand

Not quite Souix

Let's go

Quickly dubbed wounded Knee after being shot twice

Lack of ammo was not good

Lone marksman- little bo peep

Charge

Custer is down




Here they come again


Friendly fire amidst the carnage

The final few

Not a good time to run out of ammo

It's not looking good

Great shooting before the Queen of hearts

Charging 'injuns'

Last man standing

So, a very enjoyable again, so much so we go again next week, with a few different players. Mitch also hopes to get the Cacti painted. We could also do with a few more dismounted Native Americans for when they get wounded and un-horsed