It was supposed to be a 4 player game to introduce Neil G and Thom to the rules. Unfortunately Thom had to give the club a miss, so it was just the 3 of us. Mitch once again took the Vatican, I had the Guild and Neil G gave the Strigoi a run out. So the three of us worked through the rules for a fun game. The highlight for me was my Capodecina managed to disengage from one combat, climb up a building, before running along the rooftop, jumping across a gap onto a veranda, before chain jumping onto a roof and using an attack of opportunity he dispatched one of the Vatican stalkers.
The rest of the game seemed to revolve around various members of the Strigoi falling/jumping into canals and trying to drown each other. A few photos of the game. I got to use the new buildings and Mitch rought along his freshly painted boathouse.
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| The Guild |
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| The Vatican |
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| The Stigoi |
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| Another view of the Strigoi |
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| Our current layout with the Boathouse in the centre |
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| The Capodecina eyeing up a Stalker |
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| The Strigoi sneaking through the streets |
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| The Baroni keeping watch |
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| The Capodecina engaged against the Exorcist and Stalker |
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| A Vampire considering its prey |
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| Strigoi henchmen |
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| Time for the Guild to get a move on |
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| One of many squabbles in the canal |
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| Street fight develops |
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| Capodecina after dispatching the Stalker |
A fun game and we will go again next week. Hopefully Thom will be able to make it. We still need more terrain, especially street clutter and floating debris. I need to work out how to get the best out of the Capodecina. He is very quick and lethal on the attack, but is very susceptible to taking damage. I need a second quick figure to keep up with him. He was often ganged up upon and isolated. I may also need to use the Black lamp to cancel some of the magical abilities of my opponents or I take a witch and fight magic with magic.















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