Sean
3 troops of US cavalry with the steady ability to simulate veterans
1 troop of US cavalry
1 troop of Crow scouts with Skirmisher and agile abilities
Robbo
1 troop of US cavalry
1 troop of civilian scouts
3 companies of US infantry
3 supply wagons.
The Native Americans were commanded by Neil and George, they each had 5 bands of mounted warriors, all with the Skirmisher, Agile and slippery abilities.
The leaders on each side were also given abilities which could be used by any unit that they were attached to. Now to the photos I remembered to take as I don't have a blow by blow account. We did make some amendments to the rules around firing and shock, keeping all changes to the start of a new turn.
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| Souix warriors approach the trading post |
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| The US column gets on the move, both commands sticking close together |
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| Crow scouts across the creek first |
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| More Souix warriors begin to approach the column |
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| The first sounds of gunfire |
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| Crow scouts engage the Soiux, inflicting plenty of shock on their opponents |
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| The rest of the column struggles across the first creek |
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| More Souix warriors begin taking shots at distance on the column |
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| The fighting intensifies at the head of the column |
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| In the distance more Souix warriors are approaching |
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| The Souix Warchief Little Beaver leads his braves in an unstoppable charge, they dispatch 'C' troop before falling on 'B' troop |
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| 'A' company of the 9th infantry deploy to protect the wagons from the approaching Soiux wariors. |
So next week the battle will continue, we will also have an additional two players, one for each side, should be easy enough to incorporate them. So far the rules have worked well, it helped with combining the two gaming tables to give us an 8x6 playing area, plenty of room giving a nice fluid battle.












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