Friday, 17 July 2026

FPW - Battle of Jarny Part 2

So Thursday, we dove straight back into the game, getting the final 5 moves completed. The first move of the night saw the French IV Corps push into Jarny with one division as they tried to evict the Bavarian cavalry. The second division supported by the two Cavalry divisions looked to push elements of the Bavarian 1st Division from the heights to the right of Jarny.

IV Corps push into Jarny

The Hessians move up to support the Bavarian cavalry

Meanwhile to the left of Jarny the Bavarian 2nd Division began to move down their hill to begin an assault on the French XII Corps. Meanwhile the French artillery poured in as much fire as they could manage to slow the advance and try and disrupt the Bavarian artillery from forming a gun line. This proved effective most of the night, limiting the effectiveness of the German artillery. 

Bavarian 2nd Division

Elements of Bavarian 1st division await the advancing french

The French try to drive out the Bavarians from Jarny

Bavarians try to form up their gun line on the hill while the 2nd division advances down the slope.

Bavarian 2nd division hammers into VII Corps

To the left of Jarny the French XII Corps and Bavarian 2nd division poured heavy fire into each other. The French 2nd division made up of the Garde mobile, suffered some heavy casualties in the face of determined Bavarian pressure. 

On the right flank the French IV Corps began to put the Bavarian 1st division under heavy pressure, slowly forcing the Bavarians back despite some stubborn resistance. In Jarny itself the two Bavarian cavalry regiments were eventually destroyed from accurate french Chassepotte fire. It was only the timely arrival of the lead elements of the Hessian division that allowed the Germans to hang on to Jarny, checking the French advance.

Hessian and Bavarian infantry heading towards Jarny

French IV Corps driving back the Bavarian 1st division

The pressure continues to build on the 1st division

The fighting in and a round Jarny intensifies

As the battle was drawing to a close a number of close assaults went in. Both sides got their share of success and disaster. With repeated assaults the French IV Corps finally repulsed the Bavarian 1st Division, securing the heights to the right flank of Jarny. To the left of Jarny the Bavarian 2nd division was slowly driving XII Corps back, but were beginning to run out of steam due to their own casualties. In Jarny, 2 french regiments assaulted the Hessian defenders only to be repulsed as the game drew to a close.

Bavarian 2nd division assaulting the french XII Corps

French IV Corps driving back the Bavarians

So we actually ended up with a draw after 10 turns of heavy fighting. The French still held the heights to the north of Jarny and had managed to drive the Bavarian's back on the left flank, securing both of their objectives. The Bavarians also secured both of their objectives, occupying the crossroads at Jarny and managing to shatter a french division by reducing it to under half strength.

After 3 battles, Marcellin, Bitche and Jarny, The Prussian 3rd army holds an advantage of 13 victory points to the French 2nd army's 7 points, these will need to be factored in for the final battle of the campaign which I will need to spend some time planning. It will be a large battle with the Prussians bringing VI Corps, XIV Corps, XX Corps and Bavarian I Corps. The French will have I Corps, III Corps, IV Corps and XII Corps. Both sides will also have a couple of reserve cavalry divisions.

Overall the players seemed to have enjoyed the 3 games. Each side being unaware of their opponents objectives added to the suspense. Changing the games from just the standard line them up and try and destroy each other, giving them tactical challenges to achieve.


Monday, 13 July 2026

More Iberians and the start of a new project

So I finally managed to paint up the last of my Punic war figures, namely the Iberians. These are all 3d prints from Cromarty forge. They are a second unit of Scutari, some Caetrati skirmishers and a third unit of light cavalry. My only issue is with the Scutari, while basing the figures they got caught on my clothing before falling to the floor. Though minor damage I will need to replace a couple of spears on one of the bases. 


It is great to get these done and cross off another project as complete. Now to get in a few more games of Midgard and hopefully a practice run of Zama.

With finishing one project, time to start another. This one will be a bit of a slow burner as I aim to get enough figures done for a game before gradually adding to the collection. The Project is the Pony / Plains War, Native Americans against the US army. The idea will be to use Fistful of Lead bigger battles as most at the club are familiar with the rules and gave a good fun game, very Hollywood like which suits me. I did look at the Pony War rules, but they require what seems like thousands of native Americans and a lot of table space. I just don't have the space to store such numbers or paint that many figures.

The initial plan is to put together about 4 companies of US cavalry, supported by 3 or 4 companies of US infantry with a few Crow scouts and some civilians. The US cavalry will all need dismounted figures, so keeping each company to 10 figures. Scouts and civilians will be smaller units. I'll also need various wagons and pack mules as I intend the games to be scenario driven. Thankfully I already have a number of buildings from my ACW collection that can be used for settlers cabin's.

Now facing these I'll need initially about 40 or 50 mounted and 20 to 30  foot Native Americans, I can always recycle these during games as I build them up. So plenty of orders have gone in. Thankfully I already had some figures I picked up a couple of years ago, enough to make a start, a couple of units of US Cavalry and enough Native Americans for 15 bases of mounted and 10 bases of infantry. They are a mix of Peter Pig, Tabletop and Hovels. So far they all seem to mix well together.

So on order, I have a third unit of US Cavalry, a couple of mounted commanders, a supply wagon and Crow scouts from Peter Pig. From Friekorps I ordered some US infantry, another supply wagon. From Tabletop some extra civilians and lastly from Hovels a few extra mounted Native Americans, some villagers and tepees.

To get the project off the ground I completed two companies of dismounted US cavalry from Peter Pig. I have guidons on order to add later.



 I did paint up 6 Native Americans as a bit of a test, just waiting for some bases to get them completed.

Now I'll just wait and see if 'blogger' is playing up again. The last post from 2 days ago seems to have been delayed or not showing on feeds. Significantly down on views and comments. Fingers crossed this one goes through smoothly.

Saturday, 11 July 2026

FPW - Battle of Jarny, Opening moves

So on Thursday we commenced our 6th battle of our ongoing campaign. The French IV and XII Corps were tasked with defending the heights above the town of Jarny to keep open a lines of supply. The Bavarian I Corps supported by the XX Division had to seize the town and push the French off of the heights. This would be a tough task for the Prussian forces as they would be outnumbered.

The Bavarian I Corps begins their advance

The French defenders await their foe

Elements of XII Corps begin to exchange fire with Bavarian Jagers

The navy troops of XII Corps begin to advance down the slopes

The Bavarians continue their advance 

Bavarian 1st Division swings around the woods to put pressure on the French IV Corps

Both sides now in rifle range, the fighting begins to intensify 

XII Corps begins to engage the 2nd Bavarian division

Bavarian 2nd Division coming over the hill 

The Bavarians begin to put together a gun line, but it's taking time as the french artillery continually fired at them as they deploy, knocking out one of the batteries.

The French bracing them for the upcoming assault

We managed to get through 4 and half turns, so far it has mainly been french artillery trying to disrupt the Bavarian advance, meanwhile the Bavarian 2nd Division has swung over the hill to engage XII Corps, knocking out 1 regiment and damaging a second. The battle is finally poised for next week.

Friday, 3 July 2026

Spanish Scutari

A quick post as I near the end of the Punic War collection, I just have a few Spaniards to complete. These are the first of two units of Scutari. They are 3d printed from Cromarty forge, Mitch up-skilled them from 10 to 15mm. The spears will hopefully be a bit more robust.



I quite enjoyed painting these and look forward to getting the other unit done. I did notice some excess static grass that I'll need to brush off before I pack them away. I can hopefully finish the last 3 units and can start on my new project.

On Thursday we have our 6th Franco Prussian game, the Battle of Jarny. Looking forward to it.

Sunday, 28 June 2026

Gladiators

So I decided to paint up the free sprue from Wargames Illustrated of the Gladiators for the forthcoming Blood in the sands rules. These are nice Wargames Atlantic figures and painted up quite quickly. I also kitbashed a couple of extra Gladiators using some leftover bodies from a Gangs of Rome sprue and the spare arms and helmets.


Trainer and the Lanista

Murmillo and Thraex Gladiators

Kitbashed Murmillo and Thraex Gladiators

These were nice and easy to paint up and brings me up to 22 Gladiators of various types. 

In other news I discovered 4 units of Iberians I can paint up for Midgard, all 3d printed figures which will allow my Carthaginians to cover just about every option. I also came across a batch of some unpainted figures from a project I never got started. I spent the morning prepping them, hopefully a start of a new project.

Wednesday, 24 June 2026

Libyans and Elves

So in between work and a new puppy, I still managed to get a few things painted up. Firstly was another unit of Libyan javelin men. This brings me up to 4 units and are the last of my Carthaginian figures. These are a mix of Forged in battle and Essex miniatures.



The other figures completed were 4 more of the Oathmark Elven bowmen. These have been sat half done for a number of months so it didn't take much effort to finish. This finally roundouts my Elven force for Warhost.




So now I find myself at a bit of a loose end on what to paint. I do have a few 28mm Gladiators to finish, inspired by the free sprue from Wargames illustrated. I also have a few Spanish to paint up for the Punic Wars, enough for about 4 units, but that is it. So time to have a think on a new project to keep me busy for the rest of the year.

Friday, 19 June 2026

Oscan cavalry and extras

In between work and the new puppy, I did manage to steal a few hours at the weekend to get some painting done. These were two units of Oscan heavy cavalry from Forged in Battle. These nicely round out my Italiotes. Really happy with how these have turned out.


As with all projects, I couldn't help but add some period specific scenery. I picked up a couple of Celtic roundhouses and some Roman tents from Debris of War. I'm quite taken with the idea of adding a temporary Roman marching camp and some north african buildings to add a bit to the Zama layout.


The two buildings and tents were nice and quick to paint up, just successive layers of drybrushing. All I have left for the Punic wars are a few various units of Iberians and some Libyan skirmishers. Though I may add some more Numidians in the future.