Sunday, 28 May 2023
RCW artillery and Armoured Cars
Tuesday, 16 May 2023
RCW - Red artillery
Monday, 15 May 2023
RCW - White Infantry
A few posts back I had painted up 5 figures to start up another company of White infantry. They were a mix of Brigade and Copplestone miniatures. So I duly picked up 5 more from Forgotten Front to add to the mix. Even went with some fur hats as these are simply to be a generic White infantry unit.
I'm quite happy with how the 3 ranges have mixed together. The ensign needs his banner added as soon as I source a replacement printer cartridge to get it printed off.
Sunday, 14 May 2023
Russian buildings and Trojans
Wednesday, 10 May 2023
Trojan War - Myrmidons
Sunday, 7 May 2023
A random mix
Friday, 5 May 2023
A clash of Bronze
Being at a loose end at the club this week, myself and Mitch decided to give the Basic Impetus rules a run out using my Trojan War collection. This will likely get me inspired to get the rest of them painted up. I went with 2 pretty similar forces, A mix of heavy and light infantry supported by some skirmishers. I donated the generals by adding a hero to one of the units. So Diomedes would be facing off against Paris.
We did manage to get through 2 games in the night. Added chariots and archers for the second game. Each side claimed a victory. The rules themselves are simple and fun. They can also be quite brutal. We both enjoyed them and found by the second game we were able to easily work out the combats and cohesion tests. No game report but a few pics from the game. I didn't take many as I was too busy enjoying the games.
|Battle lines close|
|Trojans await the Achaians|
|Heavy infantry prepare to clash|
|Achaian centre collapses with the loss of Diomedes|
|Brown chips represent disorder|
|Trojan right flank collapses|
So these rules will definitely be getting another run out in the future.
Tuesday, 25 April 2023
Back to the Trojan War
Friday, 21 April 2023
Bloody Vostock - part 2
So this week we continued with the game. Thankfully we had the same players so no amendments required on the line up.The Bolsheviks were reinforced with a couple of companies of Naval troops with a supporting HMG. The Whites gained a second artillery piece to support in the defence. The game picked up with the Bolsheviks trying to force their way past the German ex-POWsdefending the farm.Despite their low quality the Germans really hindered the advancing Bolsheviks, beating off a number of assaults before eventually being overun.
|Bolsheviks preparing anotherassault|
|A desperate struggle for the farm|
|Bolsheviks bring up an armoured car to clear out the defenders|
|Bolshevik cavalry sweep past the farm, heading for the White infantry|
|2nd company of the Markov battalion caught in the open, put up a sterling defence|
|Eventually the Bolsheviks begin to get the upper hand, wiping out the White officers|
|1st Markov reached the defence just in time|
|The struggle for the farm continues|
|The farm eventually falls to the Bolsheviks|
|The Whites bring up some armour|
|The Alexeyv Partisan seek shelter in Vostock from marauding Bolshevik cavalry|
|Bolsheviks prepare the assault on Vostock|
Just as the Bolsheviks began to get into position, their cavalry came under heavy fire from the village, destroying one unit and causing heavy casualties on the other. Then the White tank came forward and with its first shot knocked out the armoured car. With the earlier loss of their artillery, The Bolsheviks called off the attack. The tank was king of the battlefield, allowing the Whites to cling on for victory.
A good fun game with 6 players who all seemed to enjoy the simplicity of the rules. I did amend the order system as with so many units we often lost track. Depending on the card suit each overall commander designated which unit to activate. It did help speed things up. One thing I did realise is that the Bolsheviks either need more artillery or armoured cars to compete against the White tank.