Finally I arrived, grumpy and tired (you can see where this was going). So the figures were not sorted, so I had to get that done. Finally players were in position, then I forgot the hidden set up for the Rebels (Did I say I was very tired). So first turn, Imperials get the drop on the Rebels and carnage (Forces were not balanced) Mitch and his crew made a dash down an alley way, Imperials cut them off and more carnage (Hmmm players reacting to events figures could not see). By now tiredness, grumpiness and the realisation I'd forgot the hidden set up and the Rebel. The looks on the Rebel players faces said it all, 2 turns and 5 of 9 Rebels were down and only 1 Imperial down. They had no chance and as it was a campaign their crews would be decimated. I called the game off. So Episode III is on the cutting table and will not be part of the final campaign.
I did manage a few photos, but even lost enthusiasm for that.
So a bad day at the club. Not often I get a scenario so imbalanced, but it can happen. Think I need a break from running the large games at the club as the creative juices are running on empty.
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