Tuesday, 25 April 2023
Back to the Trojan War
Friday, 21 April 2023
Bloody Vostock - part 2
So this week we continued with the game. Thankfully we had the same players so no amendments required on the line up.The Bolsheviks were reinforced with a couple of companies of Naval troops with a supporting HMG. The Whites gained a second artillery piece to support in the defence. The game picked up with the Bolsheviks trying to force their way past the German ex-POWsdefending the farm.Despite their low quality the Germans really hindered the advancing Bolsheviks, beating off a number of assaults before eventually being overun.
Bolsheviks preparing anotherassault |
A desperate struggle for the farm |
Bolsheviks bring up an armoured car to clear out the defenders |
Bolshevik cavalry sweep past the farm, heading for the White infantry |
2nd company of the Markov battalion caught in the open, put up a sterling defence |
Eventually the Bolsheviks begin to get the upper hand, wiping out the White officers |
1st Markov reached the defence just in time |
The struggle for the farm continues |
The farm eventually falls to the Bolsheviks |
The Whites bring up some armour |
The Alexeyv Partisan seek shelter in Vostock from marauding Bolshevik cavalry |
Bolsheviks prepare the assault on Vostock |
Just as the Bolsheviks began to get into position, their cavalry came under heavy fire from the village, destroying one unit and causing heavy casualties on the other. Then the White tank came forward and with its first shot knocked out the armoured car. With the earlier loss of their artillery, The Bolsheviks called off the attack. The tank was king of the battlefield, allowing the Whites to cling on for victory.
A good fun game with 6 players who all seemed to enjoy the simplicity of the rules. I did amend the order system as with so many units we often lost track. Depending on the card suit each overall commander designated which unit to activate. It did help speed things up. One thing I did realise is that the Bolsheviks either need more artillery or armoured cars to compete against the White tank.
Tuesday, 18 April 2023
RCW - artillery
Sunday, 16 April 2023
Thoughts on future games
Friday, 14 April 2023
Bloody Vostock - part 1
So the RCW collection got its first meeting between the Whites and Reds. The Whites were on the defensive. They were on orders to hold the village of Vostock and prevent the Reds from crossing the river. The Reds simply wanted to capture Vostock and its vital supplies for the war effort. It is not a blow by blow account as I was umpiring and trying to keep the game flowing with only 2 of the 6 players having any experience of the rules.
The Whites were allowed to deploy within the confines of Vostock. They were also allowed to deploy 1 unit at the farm guarding the bridge. They chose the German POWs for this task and hid them in the farm buildings. The Reds with 3 columns advanced on the bridge. A fourth force of mounted troops and an armoured car were held in reserve.
Whites readying the defence |
The Markov horse lead the advance to support the troops at the bridge |
The Red host swarming forward |
Red infantry looking for a way across the river |
Naval troops getting ready to cross the river and advance onto the farm |
Red columns becoming bogged down after they came under artillery fire, which it has to be said was proving very effective |
Alexeyev Partisans advancing |
The Reds commit their reserves as they try and find a way around the bottlekneck of troops |
Slow progress is being made by the Reds |
The Markov horse caughty both units of naval troops destroyng both. They were eventually seen off by HMG fire from across the river |
Red cavalry trying to force their way forward. |
Over on the left the Drozdovsky regiment cross the river |
Red infantry and cavalry prepare for another assault across the river |
Red artillery trying to provide covering fire. It was not as effective as its White counterpart |
Lets get across this bridge |
Wednesday, 12 April 2023
RCW Whites prepare for their first action
Hopefully tomorrow night, if everything goes to plan, the Whites will fight their first action against the dastardly Reds. They will be heavily outnumbered so I've added a unit of WW1 Germans to help beef up their numbers. They do have the advantage of a tank. I've split them into 2 commands each of 5 units ready for Sean and Neil to command.
I also managed to get down to the club twice and get the table set up for the game to try and save some time on the night.
A view from the South |
One of the Objectives - the bridge |
View from the North with the extra buildings |
After having an issue in trying to set the table up, I couldn't locate the new trees that the club had purchased. Eventually found them yesterday and added them and the extra buildings and fences I had completed. SO with 5 players now I'm relegated to umpiring, but this should help the game keep moving as a couple of players are unfamiliar with the rules. I also added a page for the collection.