Saturday, 14 July 2012

1st Pike and Shotte game

I had the good fortune to get my first taste of the Pike and shore rules and must say I am impressed. The game was at Neal's to christen his new table. Myself and Dave. Took up the Swedish cause. I did manage to take a few photos of the game. The original set up can be seen on Neal's blog.

Imperialist Battle line
Swedish right wing
Swedish centre and left swing into action
Getting up close and personal
Swedish Cuirasssiers begin the attack.

I did manage to commit my entire cavalry brigade to the attack. My Cuirassiers doing Sterling work, seeing off 2 enemy units, My Reiters though proved themselves very unwilling to get involved, often failing command rolls.
Swedish Cuirassiers hitting the enemy flank
Then driving their opponents back before they fled the field.

The cautious advance
Swedish infantry getting into position
I have to say that I really enjoyed the game mechanics, especially the command rolls to activate units, the combats were quick and easy to work out, for even a newbie like me I only had to check the rulebook once. The figures and terrain were all from Neal's collection. I did spot Minifigs, Essex and Matchlock figutres in amongst them. 2 Lovely looking armies. Cannot wait for next week to finish the game.

8 comments:

The Angry Lurker said...

Looking damn good so far, those damn Reiters....

Rodger said...

Great looking game Scotty. Roll on the next instalment.

Ray Rousell said...

A great looking game, looking forward to the finished article.

Paul Scrivens Smith said...

I've not picked up Pike and Sht yet, but do you think it feels more like Black Powder than Hail Caesar?

I like Black Powder, but I think the mechanism in Hail Caesar is better.

scotty said...

Paul, I have only played Pike and Shot so cannot compare it to BP and HC, but I did enjoy the game mechanics

David Cooke said...

Nice report Scotty. I havn't had my first game of P&S yet so find your positive comments reassuring. :o)

3rd95th said...

Paul.
It is really Black Powder with additional bells and whistles. Those bells and whistles are however "almost but not quite entirely" enough unlike Black Powder to lead to danger of the two becoming entangled where they shouldn't be - if you get my drift ? :)

Initiative distance 6" instead of 12", but the command penalty for being near the enemy remains at 12"

Disordered units CAN move in the initiative phase, but only to withdraw from the enemy.

Support works as in Black Powder, not Hail Caesar.

There are other tweaks too. Most of the text is a straight lift from Black Powder.

Cheers,
Neal

Bluewillow said...

nice looking game and report.

looking forward to my first game this friday!

cheers
matt