Our first battle was fought back in February and was over a border town. The victor was he who held the town after 30 + 1d6 turns. This turned out to be a rather cagey affair, much different to normal pitched battles. We also added in a rule that only the brigadier was placed on the table for movement until they were spotted by the enemy. Then your brigade revealed itself. Luckily for me I had purchased a cheap unit of hussars who were to prove their worth, scouting ahead they allowed me to quickly identify enemy brigades and proved a thorn in Mick's side for the whole game.
Initially Mick captured the town with a small brigade of dragoons with my hussars looking on. Unfortunately for Mick my next two brigades were of infantry and artillery, enough to force him to yield the town. Mick eventually threw in the Gardes Francais but my infantry managed to hols the line and repel a number of assaults. Out on my right flank my Cuirassiers supported by an infantry brigade overran the French artillery, capturing 5 guns. With his flank turned Mick began to withdraw to preserve his army.
|Hussars locating the French dragoons|
|French Dragoons capture the town|
|Imperialists retake the town|
|Imperialist right flank|
|Gardes Francais begin their assaults|
|The Port begins to fill with troops|
|Far north imperialist cavalry cross the river|
|Bothmers Dragoons occupy the village with Horse and dragoons in support|
|Pioneers start work on an pontoon bridge|
|Gardes Suiss attempt to hit the allied flank|
|Bothmers are surrounded but hold on|
|Gardes Suiss repulsed by English and Hessian foot|
|Imperialist cavalry overrun the French guns|
|Successful assault on the port|
I'm already looking forward to the next game which is a convoy scenario, we may fight this one twice so we both get a chance as the attacker and defender.