So in an attempt to re-gain my mojo and prepare for Border Reiver, we had a second run out of the scenario. This time I made a few amendments. In the layout the Church was moved to the other end of the table, its original location will be covered by a Norman keep/ (currently a proxy on the table). Thom reckons the keep will be ready to use next week. The wooded areas were also combined and no more than 3 units could be hidden in each. This was to stop the outlaws simply overwhelming their opponents. I also changed the deployment zones for the 'Lady' who is now in the centre of the table and the 'lover' who will deploy along the southern short edge of the table.
No battle report as such as the game was more around getting the rules right and making sure that it runs smoothly. We got through about 5 turns in a couple of hours and will complete the game next week. So far no faction has managed to achieve any victory points and the 'lover' has not been so rash this time.
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| The 'Lady' and her escort |
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| 'The lover' sends forward his serjeants and bowmen |
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| First outlaws appear |
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| Loosing a volley into the escort |
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| More outlaws up to no good |
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| The 'Lord' sends forward his mounted serjeants |
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| A clash of steel, the escort are heavily beaten and break |
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| Commander of the escort holding the crossroads |
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| Mounted troops closing in on the escort |
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| More outlaws appear, eyeing up the chickens |
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| Outlaws trying to set fire to one of the buildings |
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| More outlaws appear along the edge of the woods |
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| Heavy fighting in the village |
It's been a fun game, even with 1 new player being unfamiliar with the rules, it ran smoothly, he even commented on how the basic rules are easy to pick up which is a good sign. We'll see how it all unfolds next week.













Oh, that's looking great!
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