Tuesday 3 May 2022

Star Wars - preparation

I managed to get down to the club over the weekend to set up the table for a large club game for Star Wars. Helps save a bit of time on Thursday night. 


The game is based around 6 small rebel teams landing on the planet with 3 main objectives. Works out at 2 teams per objective. If a player fails to turn up we will class the team as intercepted by Imperials. Each team is made up of only 5 models, a leader, a specialist and 2 commandos. The Imperials will be controlled by yours truly. 

The rebels have to retrieve a rebel sympathiser hiding out in the farm in the bottom right of the map. Objective 2 is a simple, locate and destroy a cargo area within the spaceport, right under the nose of the Imperial barracks. The 3rd objective is to take out 1 of the Imperial officers. Obviously all teams must evacuate via the landing pads so timing is important

Looking forward to the game.

10 comments:

  1. I like the sound of your scenario Scotty and look forward to seeing how the teams go....how many Imperials are they up against?

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    1. The Imperials only start with 12 figures but will be recycled + additional reinforcements when each objective is completed

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  2. Sounds like it could be a great game! Have fun.

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  3. Sounds like a great scenario. At the risk of asking an obvious question....what scale and rules will you be using?

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    1. We'll be using the Galactic Heroes rules in 28mm

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  4. The scenario is interesting, I hope it provides a decent game. Looking forward to any AAR o it/

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