So on Thursday night I did a trial run of a possible scenario that we could use at the Border Reiver show. The game would have markers to represent the raider until they were spotted by one of the sentries, who could then sound an alarm to summon the rest of the garrison. Some of the markers were dummies. The defender was allowed to place 3 sentries, we only had 2 in the first game and it definitely wasn't enough. The sentries could only spot markers within 18 inches and would require a skill check, normal shooting modifiers were applied to this roll.
The attacking Coftyrans were made up of two small squads. The first was a squad of 5 trench raiders including a Yawdral. They also had charges for blowing up the supplies. The second unit was a squad of 5 rangers made up of a Yawdral, 2 marksquars and 2 rhyflers.
The defending Crusaders had a standard squad of 10 rhyflers who were barracked in the buildings and tent. They also had 2 sentries, later increased to 3.
In the first game the defenders were blind failing lots of spotting rolls which allowed the trench raiders to get within close range of their target, hence why we went for an extra sentry in the second game. They quickly got into the compound, set their charges and most of them managed to get out of the blast range when the explosives went off.
In the second game the rangers were quickly spotted, however it didn't seem to hamper the Coftyrans. Their 2 marksquar began to pick off Crusaders at will. As they closed with the compound the Trench raiders with their automatic weapons wreaked havoc. By the end of turn 3 all of the Crusaders were out of action. A second victory to the attackers, but 2 very different games. Need to make a few amendments especially around firing ranges due to it being a night attack, also may need extra counters and split the attackers up into smaller groups.
On the painting front I did finish off the last of my Coftyrans, until Mitch prints me the 5 extra trench raider bodies to build up the squad to full strength. So 3 more rangers done, a second RCO field gun and the trench raiders.
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Extra rangers |
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RCO field gun |
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Trench raiders |
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The 52nd 'Stormwyr' regiment |
Now I really need to paint something different as I think I'm all Quar'd out at the moment.
Good looking game Neil. Looks like the scenario etc. is coming together nicely for the show. Super additions to the collection as well.
ReplyDeleteCheer Richard, went quite smoothly for a first run
DeleteGreat looking game!
ReplyDeleteCheers Michal
DeleteAll Quared out? Hmm. What is coming up next?
ReplyDeleteI think I'll be returning to some Punic War stuff
DeleteThe table looks great and the scenario looks a good one, should make for a cracking game at the show. The Quar collection is a belter, really good work on them.
ReplyDeleteCheers Donnie, I certainly hope so
DeleteAbsolutely agree with Donnie re the table - it's exactly what I was going to type - until I saw he already had! The buildings look more Mediterranean than you normally have in your Quar games?
ReplyDeleteCheers Keith, I switched the buildins as we were running 2 games, I also needed more for the table and only had 3 of the original ones
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