Tuesday, 12 August 2025

Barons War additions

Forgot to post these figures I completed just before my trip. Five more knights added, they are a mix of Fireforge plastics and Blacktree. The figure at the back with the attempted cross on his shield is to represent William de Vesci, Baron of Alnwick and leader of my force. When I get back, I'll do a bit more work on it.


Next up is a seige tower and battering ram. They are old Citadel models that I've had for years. The tower was picked up off Ebay with a couple of broken wheels. Adding a base made it more sturdy. I'll need to sort some rope to lower and raise the ramp.



I'll only be using these as scenic items for a possible raid scenario, defenders trying to either break a seige or destroy the tower.

Saturday, 9 August 2025

Another side Project

With completing all the figures from the Heroquest boxed set and waiting for orders for my Punic War project, I decided to start another side project, It'll prevent me going stale concentrating on one topic. So I took the plunge with 'The Barons' war'. Now luckily this shouldn't require much expenditure as I already have a decent amount of figures already painted up as part of 3 forces for Lion Rampant. They will all need their base refreshed as they have sat in a box for too many years. The only downside to these figures is that I kept to colour schemes for each of the forces, Blue/yellow, Green/white and red/black. Historically forces didn't really have colour schemes so those in the red/black have been re-painted (they were the smallest force I had) So here are the 2 existing forces that I have.










Both of these forces are short on mounted troops. I have 6 of the Blue/yellow that just need re-basing, though they are a mix of knights and sergeants. I do have another 12 models that with a little work should give each force a unit of knights and a unit of sergeants.

Looking at the figures, around 80% are sergeants with a few peasant archers. I will need some foot knights and more peasants, ideally not archers to give more options. I did however re-paint another 10 sergeants along with 4 more peasant archers (1st Corps). I also dug out 4 other peasants with various weapons (Gripping beast and irregular miniatures) and 4 foot knights (Black tree) which just required re-basing.







Not a bad start to a new project. The rules have arrived and I'll be able to give them a good read while in Normandy. I also have plenty of dark age and medieval buildings that I can use, there is even a fortress I can use as a back drop to games.

Friday, 8 August 2025

First Carthaginians

I did a small test unit on some armoured Carthaginian infantry I picked up from Cromarty forge. Quick and simple paint scheme which I'm happy with.




Went for uniformed shields just for the look. Now to get the other unit done.

Sunday, 3 August 2025

Numidians and Goblins

Quickly following the last post I had a dig around in the unpainted pile while I wait for my orders. I managed to find a handful of Numidian cavalry. These are resin 3d printed models from Cromarty forge. They come in just 2 poses, which is a shame as they are nice figures and easy to paint up. I'll definitely need more in the future and will likely add some from Forged in Battle and Museum miniatures for extra variety.



I went for simple hide shields as I wanted to be able to use them as allies of both the Carthaginians and Romans.

The other batch of figures I completed were the 6 goblins from the Heroquest boxed set. Just simple paint jobs, a mix of browns for the clothing, but it gets me nearer to completing the set, just the 2 Chaos warriors left.


Now I can start on the first 2 bases I have of some Carthaginian infantry while my orders make their way to me. Should have plenty to keep me busy when I get back from Normandy.

Saturday, 2 August 2025

Heroes for Heroquest and forming some ideas

First up with a trip to Normandy in less than 2 weeks, I had promised to bring the Heroquest board game to help while away the hours at night. I also committed to painting the figures, so time to get a move on. These are the 4 heroes of the game, Dwarf, Barbarian, Elf and Wizard. Despite the details they were surprisingly easy to paint up.



This just leaves 2 of  the Chaos warriors and 6 goblins to do, already made a start on the goblins. I doubt I'll be able to make a start on any of the furniture/scenery.

Now to ideas and deliberations. At the club we had a good discussion on our game for the Border Reiver show. We had finally agreed on Quar, but not a scenario, 1 or 2 games. Also the rules are split across 3 different booklets as we await the new version, this makes it a bit of a pain when trying to look up rules in the middle of a game. I also felt we were not really organised and leaving it too late, also my OCD was kicking in and causing some unwanted stress. Last year with the Marston Moor game, I had led on the project, I had a plan and spent the whole year preparing for it. Thankfully Sean had decided to run a Chain of Command game, he already has everything he needs including a scenario and will run a practice game next week.

So with that stress relieved my thoughts turned to 2026 and Punic Wars. This had been one of the suggestions for 2025. This time I've committed to it. So I first need to decide if I do one of the more familiar battles or something lesser known which gives me some freedom on what troops to paint up. In the meantime I took advantage of the Forged in Battle 20% sale and ordered the Carthaginian starter army. That will provide 4 bases of Punic cavalry, 8 bases of African infantry, 4 bases each of javelinmen and balearic slingers. I've also put in an order to Cromarty forge to make a start on some Spanish troops to support the Carthaginians. While I await the deliveries I have begun prepping some Numidian cavalry and 2 bases of armoured Punic infantry from Cromarty forge.

By my reckoning this will go a long way to filling out the Carthaginian army. Obviously I will need at least a couple of Elephants, additional Numidian and Spanish cavalry. Thankfully the Romans are almost done with 3 of the 4 legions completed. I may add a few allies to them if needed.

Sunday, 27 July 2025

A mixed bag and the Last of the Quar

As I hinted yesterday I was getting a little Quar'd out, so I decided to start mixing in some figures from the Heroquest boxed set to try and mix things up a little. So here are a batch of the fantasy figures, including Orcs, Chaos warriors, a demon and Necromancer.

The Orcs

Chaos warriors

Demon

Necromancer
These were all quite quick and easy to paint up. I think the Necromancer is my favourite in this batch. I had  a look in the boxed set, all I have left to paint is the 4 adventures, 2 more chaos warriors, 6 goblins and then the furniture.

The next model I completed was a pig/animal pen from Warbases. A pretty basic structure but will see lots of use across a multitude of periods, including the Quar.


Next was the last of my Quar figures. These were 3d printed bodies provided by Mitch. I simply equipped them from the spare arms I had left over from the various sprues in the collection. So an extra 5 trench raiders which I can either operate as a second small unit or combine to a full strength squad.



I think I'll try and get the rest of the Heroquest stuff done and then back to the Punic Wars.


Saturday, 26 July 2025

A night raid - Clash of Rhyflers

So on Thursday night I did a trial run of a possible scenario that we could use at the Border Reiver show. The game would have markers to represent the raider until they were spotted by one of the sentries, who could then sound an alarm to summon the rest of the garrison. Some of the markers were dummies. The defender was allowed to place 3 sentries, we only had 2 in the first game and it definitely wasn't enough. The sentries could only spot markers within 18 inches and would require a skill check, normal shooting modifiers were applied to this roll. 

The attacking Coftyrans were made up of two small squads. The first was a squad of 5 trench raiders including a Yawdral. They also had charges for blowing up the supplies. The second unit was a squad of 5 rangers made up of a Yawdral, 2 marksquars and 2 rhyflers.

The defending Crusaders had a standard squad of 10 rhyflers who were barracked in the buildings and tent. They also had 2 sentries, later increased to 3. 

In the first game the defenders were blind failing lots of spotting rolls which allowed the trench raiders to get within close range of their target, hence why we went for an extra sentry in the second game.  They quickly got into the compound, set their charges and most of them managed to get out of the blast range when the explosives went off.

In the second game the rangers were quickly spotted, however it didn't seem to hamper the Coftyrans. Their 2 marksquar began to pick off Crusaders at will. As they closed with the compound the Trench raiders with their automatic weapons wreaked havoc. By the end of turn 3 all of the Crusaders were out of action. A second victory to the attackers, but 2 very different games. Need to make a few amendments especially around firing ranges due to it being a night attack, also may need extra counterand split the attackers up into smaller groups.












On the painting front I did finish off the last of my Coftyrans, until Mitch prints me the 5 extra trench raider bodies to build up the squad to full strength. So 3 more rangers done, a second RCO field gun and the trench raiders.

Extra rangers

RCO field gun

Trench raiders


The 52nd 'Stormwyr' regiment


Now I really need to paint something different as I think I'm all Quar'd out at the moment.