Sunday, 25 November 2012

FIW Militia

Sorry for the lack of updates but real life is taking precedent at the moment. Gaming is definitely on the back foot and my painting is only on a sporadic basis. That said I did manage to complete a handful more figures for my French and Indian war collection. These are 2 units of militia, each of 4 figures. I will be adding to these to bring both units up to their 6 figure maximum. The figures themselves are from Front Rank's AWI range. I like the fact that you can pick out the individual figures that you want and in the quantity that you want.

Militia unit 1
Militia unit 2

I also painted up an officer for my unit of rangers. This figure is also from Front Rank. Size wise each matches in well with the AW miniatures I currently use for my rangers. The only noticeable difference is the length of the rifle, which is significantly shorter on the Front Rank model.

Ranger Captain
Ranger Captain
I also finally finished off the final building, another log house from Pegasus Hobbies. These plastic kits have much to recommend them. I have seen the latest MDF ones from 4ground, but currently cannot see me getting any at this time.

Trading post
Trading post
This model will probably see use as the main focal point within a settlement as it is larger than the other models I have or act as a stand alone trading post.

Saturday, 10 November 2012

Terrain part 3 and others

Finally managed to finish my 2 rock outcrops. Quite pleased with these, despite the larger base warping slightly. I finished both bases with sand and added some static grass to help blend them in with my wargames table.

small rock outcrop
another view
Large rock outcrop
Frenchman added for scale purposes.

Due to the lack of gaming opportunities at this time I have been able to concentrate on finishing off some of my scenery. Next up was the third woodland Indian hut. Constructed using the same methods as the others. I've got enough material to finish off another model.

Indian hut

For use during games of Muskets and Tomahawks, I picked up some movement trays to be used for the regular troops. Each tray will hold 8 figures. I'll try and pick up some more with differing sizes and layouts for the more Irregular troops.

Movement trays flocked and grass added
The troops in place

I also manged to pick up some more figures from Front Rank. The first painted are some more French Regulars for the La Reine regiment. I also complete a foot and mounted officer, Captain Clerambault to lead them. The flag is from War flag. This brings my regulars up to a strength of 2 units of 10. I also have another 10 and another officer to paint up.

La Reine regiment additions
Next up, I've ordered some more bases and movement trays. I also have some militia, provincials and a Ranger captain to paint. The larger building from Pegasus hobbies just needs basing, photos to follow. I have also been using some poker chips to make counters for use in the game, white for French and Red for the Brits. After this I only need to add a few more civilians and some livestock. Not sure yet if I will put together a larger river and get some canoes to add a bit of variety to the games. There is also the possibility of building a fort, the MDF walls from Warbase look promising.

Sunday, 4 November 2012

Terrain part 2

With the Newcastle match blasting in the background, I took the opportunity to do some more work on my rock outcrops. Both models got a coat of some cheap acrylic black. I then concentrated on the smaller of the 2 pieces, giving it 2 dry brushed coats of grey, the second being slightly lighter. I then borrowed an idea from Eric's blog Shed wars and added some sand to various parts. These will eventually be covered in Oak varnish and small clumps of static grass to be added. Eric's blog is worth a look as his FIW layout is superb

Black undercoat
2 shades of Grey dry brushed on
Sand added
While this was drying I did some more work on my third Indian hut, this time I managed to obtain a plastic bowl for the base from my mother, she didn't bother to ask why I wanted it. I also started on re basing some of my trees, getting the sand added to the bases. I also started to construct my Pegasus model log house when disaster struck, I knocked it of the shelf when drying and broke the roof, oops, nothing a bit of glue won't fix.

Indian hut
Trees

Saturday, 3 November 2012

Terrain

Due to real life getting in the way I've been unable to get any gaming or painting in this week. So today I decided to make some outcrops for my wargames table. I want them to be fairly generic, as I play a number of periods and scales. So banished outdoors as I would be using some polystyrene pieces I managed to scavenge after building some flat pack furniture I went to work.

For the bases I used some MDF from the bottom of an old set of drawers. I trimmed them up to remove the straight edges. Next I went to work on the polystyrene, cutting and shaping until I was happy and then glued them to the bases. I had to use some cocktail sticks to pin the large piece as it was constructed from a couple of pieces of polystyrene. I then coated both pieces with a large mix of PVA glue and polyfilla to help protect them before I get around to painting them up.

Large outcrop
Smaller outcrop
I am still a little undecided on the colour scheme to use, either start with black and work up in shades of grey or work up in shades of brown and tans. Need to decide by tomorrow as they should be thoroughly dry to commence painting.

As my FIW project progresses I have been making up a few purchases. !st off I bought another of the Pegasus models, this time the 2 storey log house. This will take over the place as a trading post and relegate my home made model to a basic homestead. On EBay I picked up a bargain 27 SYW French by Front rank figurines. These will allow my French Regulars to increase to 3 units of 10 with a further 2 officers. There is also a mounted officer if I wish to use one. This leaves my British rather shorthanded , so to start redressing the balance I have ordered 8 militia, 8 provincials and a ranger officer from Front Rank. Next month I will add a couple more militia, ad some Indians, probably from Redoubt for added variety.

Sunday, 28 October 2012

FIW extras

To further clutter up the battlefield for future games I've decided to add a few pieces of extra details. First up is two carts from 4ground. These are made from MDF and were pretty straightforward to put together and paint.
2 Hand carts

I've also put together some extra trade goods to go with the trading post. The sandbags were from a plastic WW2 set I picked up years ago, still got some more lying around. The smaller crates and barrels are resin that I picked up rather cheaply on EBay. The larger barrel is from GW Siege defenders range and the 2 rolls of cloth are from Black Crow's sci fi range.

Trade goods
 As most of my scenery is for the Europeans I decided I wanted something for the Indians. I had a quick look on the Grand Manner site at their Indian Longhouses, lovely sculpts but out of my price range. It was then I remembered an old WI issue with and article from Herb Gundt on making a woodland Indian village. Using this as inspiration and knicking a plastic bowl from the Kitchen, I add small squares of crepe paper to get a bark effect. Quite pleased with my efforts, though the door is probably too large.

Indian Hut
Indian hut
And all Indian villages are not complete with a totem pole displaying the scalps of a warriors recent victims. The scalps were made from some rolled up tissue paper.

Scalping pole
On the figure front I painted up another 6 Canadian militia as Courer de bois. These figures are all from Front Rank Miniatures. Quite enjoyed painting these guys despite my initial reservations.

Courer de bois
Courer de bois

Friday, 26 October 2012

FIW Raid

For the second game at the club I decided on a reversal in roles. This time the British and their Iroquios allies would be raiding into French territory. Their objective was a retaliatory strike and burn the village. The French were trying to prevent this. For this game we had hidden movement and event cards, which seemed to work quite well, though at the beginning of the game no figures were on the table as nobody could see each other.

The forces involved included for the British
1 Officer
2 units of Regulars, 8 figures each
1 unit of Rangers, 7 figures with the Sharpshooter trait.

The Iroquois
1 Sachem
3 units of Indians with muskets, 2 @ 6 figures and 1 @ 5 figures
1 unit of Indians with bows, 5 figures

The French
1 Officer with the light infantry trait
1 unit of regulars, 8 figures
2 units of Compagne de la marine , 8 figures each

The Canadians
1 Officer
1 unit of Courer de bois, 6 figures
3 units of militia, 2 @ 6 figures and 1 @ 7 figures.

The French had to deploy the regulars in the fort and 1 unit of militia in the village.

All quiet in the village
The British attack hidden from view
The British decided to attack down the river in canoes, disembarking under the cover of the wood to try and avoid being spotted. The British took the north bank while the Iroquois went south to the village. For the first turn the French sat, hoping the British would reveal themselves.

Eventually the lead elements of the Iroquois advanced into an ambush, a small unit of Canadian militia sprung their trap but fired high and wide, more damage to wildlife than Indians. The return fire from the Iroquois was deadly cutting down 3 of their opponents forcing the rest into flight back to the village. With a hoop and a holla the Iroquois pursued cutting down the rest. The villages at this point went into panic, fleeing from the blood thirsty Iroquois.
Canadian Militia spring their ambush
Iroquois sweep through the woods

At the sound of gunfire the French Officer dispatched a unit of Marines to investigate. The Rangers, meanwhile had moved up through the woods into a position to cover and moves from the fort. Their first volley cut down 1 of the Marines. A fateful event befell the Marines, they had forgotten ammunition and were given a black powder marker, all they could do was re load. The Rangers meanwhile gave them another volley from the woods, cutting down 5 more. The 2 remaining marines promptly routed from the field.
Forward dear fellows

The British Regulars eventually struggled through the woods to support the Rangers, between them they began to exchange fire with the fort, keeping the Remaining French troops pinned in.
Form a line chaps
 The Indians meanwhile were running wild in the village, cutting down the civilians and firing the buildings, this flushed a unit of militia out, who charged into the Iroquois, they got the worst of it and beat a hasty retreat from the village. Their fate though was sealed as more Iroquois moved up and they wee cut down to a man.
Fleeing Militia as the village starts to burn
The remaining Canadians from the safety of the wooded hills began to fire on the enemy, inflicting casualties on the Iroquois as well as the British Regulars who strayed to close to the edge of the wood. At this point the game was over, with mounting casualties in the fort and the village aflame the British had achieved their objective.

Overall a very enjoyable game. The hidden movement worked well adding a suspense to the game. The French cracked first and the poor unit of marines paid for it. Ambushes if timed right were deadly. Unfortunately for the Canadian Militia a single unit got swarmed by the entire force of Iroquois.  The event cards also add a little fun, though not if you were the marines to forget your ammo. Cannot wait for next weeks game.

Tuesday, 23 October 2012

1st Musket & Tomahawk's game

Finally got around to playing a couple of games of these rules. The first game was at the club with Chris and John commanding the French and Indians and Paul and Dave commanding the British troops. From the start the game wasn't balanced as we just used the troops that we had available, concentrating more on ensuring we got our heads around the rules.

British forces consisted of 2 units of regulars, 1 unit of rangers and a unit of Indians all led by 2 officers. The French force consisted of an officer, 1 unit of regulars, 2 units of marines, 1 Sachem and 3 Indian units. The game centred on the British trying to evacuate the Jefferson family from their farmstead as well as gathering in supplies for the fort. The French were out to destroy the supplies, burn the farmsteads and slaughter any civilians.

The game started brightly for the Indians under John as there random start location turned up right next to the Jefferson farmstead. The helpless civilians quickly made a dash towards the bridge and safety. However the cards went against them as the Indians closed and peppered them with arrows and musket balls. Mr Jefferson taking a musket ball for the family.

The Jefferson's flee across the bridge
With the British regulars quickly advancing to the river in support, further disaster befell the civilians as they were all cut down from heavy fire from the Indians and marines. With the British firing line set up they sent a deadly volley into the Indians killing 3 and sending the rest of the unit packing. With the second unit coming up into support, the Indians began to show how brittle they were, repeatedly recoiling from fire. The regulars though proved of stern stuff, repeatedly passing morale checks despite heavy casualties.

British Regulars move into position
French regulars and marines get into position

Eventually the French regulars got into position on a rocky ridge and began pouring fire into the enemy, The Mohawk Indians were forced to recoil and the British eventually broke off from combat. Overall a French victory, they managed to burn 1 of the 3 farmsteads, killed all the civilians while the British only managed to retrieve about 75% of the supplies

Overall an enjoyable game, the mechanics are easy to pick up, though next time we will introduce hidden movement and traits. The idea of cards to determine actions is great fun, not knowing when you will go, can you risk firing and get a chance to reload before the enemy close etc.