I managed to get down to the club over the weekend to set up the table for a large club game for Star Wars. Helps save a bit of time on Thursday night.
The game is based around 6 small rebel teams landing on the planet with 3 main objectives. Works out at 2 teams per objective. If a player fails to turn up we will class the team as intercepted by Imperials. Each team is made up of only 5 models, a leader, a specialist and 2 commandos. The Imperials will be controlled by yours truly.
The rebels have to retrieve a rebel sympathiser hiding out in the farm in the bottom right of the map. Objective 2 is a simple, locate and destroy a cargo area within the spaceport, right under the nose of the Imperial barracks. The 3rd objective is to take out 1 of the Imperial officers. Obviously all teams must evacuate via the landing pads so timing is important
Looking forward to the game.
I like the sound of your scenario Scotty and look forward to seeing how the teams go....how many Imperials are they up against?
ReplyDeleteThe Imperials only start with 12 figures but will be recycled + additional reinforcements when each objective is completed
DeleteSounds like it could be a great game! Have fun.
ReplyDeleteI hope so
DeleteSounds like a great scenario. At the risk of asking an obvious question....what scale and rules will you be using?
ReplyDeleteWe'll be using the Galactic Heroes rules in 28mm
DeleteSounds interesting.
ReplyDeleteJust hope it works
DeleteThe scenario is interesting, I hope it provides a decent game. Looking forward to any AAR o it/
ReplyDeleteI just hope the players enjoy it
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