John took on the Rebels and backed up the Tantive IV with an escort of 2 X-wings and an A-wing. As the game progressed it became apparent that the Rebels were under strength and at least 2 further X-wings should have been fielded
For the Imperials, we had 3 players each with 4 ships each. Myself, Tom and George. Between us we had 2 Tie Advanced, 2 Tie Interceptors, 2 Tie Bombers and 6 Tie fighters. Our objectives were simple. See how long the Tantive could survive against the onslaught.
|Tantive IV with escort|
|Escort engage the Imperials|
|Ties begin their attack run on the Tantive IV|
|A new meaning to being swarmed|
|A-wing makes a run for it.|
We did take a few learning points for the game. Apart from recognising that a second group of fighters for the rebels would have made the job extremely difficult. 2 Tie squadrons were able to fall on the flank of the Tantive while its small escort was engaged by our 3rd squadron.
Splitting fire is bad for capitol ships. As they don't have focus Ties were able to continually use their evade tokens which kept them alive. If more than 1 turret had targeted the same Tie, once the token was used up John would have a greater likelihood of inflicting damage. Also John forgot to use his Target lock for the Turrets to allow him at least 1 re roll for missed hits.
Overall an enjoyable game and with a few more tweeks it will give the Rebels a greater chance of success.